
While the experience is deep, there is room for improvement. Warlords has simple graphics, but deep gameplay. There isn’t a great depth of detail to the battlefields or warriors, but there’s enough variety in the game’s terrain, equipment, and strategizing, that it isn’t a big concern. Overall, Call to Arms’ graphics are average the visual layout is reminiscent of some older versions of Zelda. After every twenty kills you make, you will have the option to send an entire unit in a “charge.” In between battles, you can attend ye olde armory to purchase new units or upgrades to your army’s speed and armor among others. Select archers, for example, by tapping their icon, then touch the lane you want them to march down and let them go. Once on the battlefield, your progress toward victory is shown at the top of the screen, as are your available units.

With each territory you select, the difficulty increases and your foe becomes more resilient and better armed, making world domination a more nuanced matter than the time a subway ride affords.Īs your campaign gets underway, simply follow the arrows on your campaign’s map.

Achieving your objective, however, is not so simple. The objective is humble: battle your way across lanes of a two-dimensional field to the other side. As you lead your army in search of conquest, you receive money for each kill and for capturing enemy territory. There’s definitely a good chance you’ll squander hours in controlling one of the game’s eight races (night elves, the undead, mountain trolls, and so on), capturing countries you’ve never even heard of, all in tune to the clashing of swords.
